
The Dualshock 4 handles like the non-VR Doom, just with a Teleport button, which has become the standard mode of movement in VR shooters.

There're three ways to play on PSVR: with a DualShock 4, with two Playstation Move controllers, or with the gun-shaped Aim controller. Thankfully, when it's demon killing time, Adams knows to shut his mouth and let the guns and Mick Gordon's metal soundtrack do the talking.
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The guy who cocked his shotgun to the chugging beat of his own theme song has been replaced by a guy who's essentially reading a UAC instruction manual at the beginning of each stage, robbing the game of its familiar brutal charm. That meticulous fawning over UAC equipment is the kind of legwork that the Doomslayer-the series’ faceless Marine protagonist-never had a whole lot of time for.
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Adams is a generic cypher whose voice is present only to tell us what piece of expensive tech is broken in the Mars facility and how to fix it. Right off the bat, the priorities are different than before. When he wakes up, he's connected to a virtual reality rig, allowing him to pilot a holographic representation of his body around the facility to try and shut the portal to Hell for good. But a big issue is that compared to last year's hit, Doom VFR is more conservative with its action, stingier with the bloody, brutal joys that were part and parcel of Doom's successful return to the stage.ĭoom VFR is a pseudo-sequel set one year after the events of the last game, where a milquetoast UAC employee, Adams, finds himself knocked out after a face-to-face encounter with a demon after a portal to Hell opens. Hell has been made more harrowing and real than ever before, and Doom VFR leverages this to present a new tale. It’s another thing entirely to step out of a portal in the new Doom VFR and suddenly find yourself inescapably surrounded by fire and death.
It’s one thing to step into 2016's Doom and witness its version of hell in all its modern, HD glory.
